Our nation has changed over the years. There is no doubt about this. The generation my grandfather grew up in during the 1930s and 1940s was often called “The Greatest Generation” (Brokaw). Why isn't my generation talked about for our inventions and technological advances? Perhaps the downfall of our generation has been the media and the influence it has on the public? There is no doubt that the media can spin a story into a shocking and frightening account produced solely with the intent to sell. This information forcibly given to the public can cause fear and hatred to develop in our country and result in gun violence and bloodshed. One reason for the amount of youth violence in America is the violent content of many video games. The average teenager spends much of the normal week watching or interacting with some form of media product. Video games are one such media medium and have become increasingly popular since the 1980s. According to a report published in the Archives of Pediatrics & Adolescent Medicine, "female gamers spend an average of 44 minutes gaming on weekdays and one hour and four minutes gaming on weekends, while male gamers spend an average of 58 minutes gaming on weekdays and on weekends." an hour and 37 minutes of play on weekends" ("Adolescent Video Game Play"). What can we understand from this evidence? The fact is that adolescents, both male and female, spend enormous amounts of time sitting in front of at a screen with a controller in hand. While there is little evidence to conclude that video game violence directly leads to teen gun violence, there are no proven studies showing increased levels of anger and aggression in the human brain when. .. half of the paper... Federal Trade Commission. "Nationwide Undercover Survey Results Released." October 2003. March 2008. JAMA and Archives Journals. "Study Examines Video Game Play Among Teens." July 4, 2007. March 19, 2008. Kleck, Gary. “Aiming Firearms.” Aldine de Gruyter. 1997, pp. 94-100Mathews, Vincent. “Violent Video Games Poison Teen Brains.” of the American School Board. February 2007, vol. 194 Number 2, p10-10Norcia, Andrea. “The Impact of Video Games on Children.” Palo Alto Medical Foundation April 2007 March 20, 2008. "Violent Video Games: Psychologists Help Protect Children From Harmful Effects." Psychology matters. March 2008Woodard, E.H. & Gridina, N. "Media in the Home 2000, the Fifth Annual Survey of Parents and Children." The Annenberg Public Policy Center at the University of Pennsylvania. Philadelphia, Pennsylvania. February 2001. March 20 2008 .
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