Topic > Analysis of factors influencing aggression

Young adults and children are constantly bombarded through all media portals with violence, violent acts and aggressions of various types against humanity. It is inevitable that our children will see a considerable amount of violent images knowing that all that violent content, images and scenes that are on television, films and online and will see these violent images out of context. Consider for a moment that some of the most widely used media that promote social interaction are the same platforms that radicals use to normalize political violence through messages that promote pro-terrorism ideology to audiences who may be susceptible (Huey, 2015 ). Of course, this type of radicalizing interaction is not usually exposed to children, however, constant exposure to violence in the media represents a risk factor that threatens the mental health of children and adolescents and many times undermines the very serious task of parenting. .Say no to plagiarism. Get a tailor-made essay on "Why Violent Video Games Shouldn't Be Banned"? Get an original essay To better understand the issue at hand, I think it is very important to understand the mechanisms of aggression in relation to violent behaviors. Aggression by definition is any behavior that will cause psychological or physical harm to someone else (Gerrig & Zimbardo, 2012). Therefore, the assault may be physical, perhaps by assault by pushing or hitting; the aggression can be psychological, perhaps ruining someone's reputation with a lie or an unflattering truth; or the aggression may be verbal, perhaps using negative derogatory comments towards someone to provoke a negative response. In all of these things, we understand that aggression is the precursor to more violent behaviors that could result in physical injury, death, or any type of behavior that would lead to the need for medical intervention after the act. By understanding the relationship between aggression and violence, we can focus more clearly on the aggressive nature of all the media around us. Many of us grew up observing aggressive and violent behavior as children. Let's remember for a moment simple cartoons like "Bugs Bunny" and "Yosemite Sam". When we remember the many encounters therein, we see how we, as a culture, are introduced to aggression and violence through the simple interaction of a fun cartoon show. Consider for a moment the aggression that "Yosemite Sam" showed towards "Bugs Bunny" by taking out his guns and shooting the rabbit. Consider how this was seen as a funny moment since no matter how often the trigger was pulled and shots were fired, "Yosemite Sam" almost never hit "Bugs Bunny". Not only that, he thinks back to the times he hit "Bugs Bunny" and realized that he was hit with all kinds of theatrics that we as kids sit and laugh at while "Bugs Bunny" goes through the motions of "dying ." How we take these types of acts of aggression and say on the television screen via cartoons that are very hilarious, but we never consider the responsibility we have if our children start playing the games that are seen on television. We never took into consideration that the funny moments we laugh about would become reality for our children while they were at school and we decided that someone made them angry so they decided to hit another child with a toy brick as seen many times about the cartoons "Looney Toons". The culture of aggression is so ingrained in us that we have transformed it intoa cultural iconography and we have ingrained it in the lives of children from the cradle to the grave and we wonder why more and more children and people in general are showing much more aggressive behavior than in the past. We also need to look at the current state of our crazy “reality” television programs on social media that are a normal part of everyday life. I'm just looking from the schedule of television shows, we see that ninety percent of the shows are some type of reality show. So now we've moved the aggression and violence from cartoons and movies that can't possibly be "real" to a "reality" show where, although the plots are probably many times designed for the hope of ratings, and where drama (i.e. aggression), however, what is presented are the real lives of real people experiencing real problems. For example, just the other night on a TV show called “Preachers of Atlanta.” A very famous woman, singer and pastor, almost hit her husband with a car because she was angry with him. We need to really understand for a moment what this all means. A reality show the kids watch has a pastor and her husband (also a pastor) arguing, putting their hands on each other, and then one almost gets run over due to the nature of the conversation that was taking place. Understand that the culture of aggression is no longer simply in a “make-believe” format, it has now entered “reality” and children observe and consider the behavior of adults as they make decisions about how their behaviors will conform to the world. of tomorrow. The use of reality television has successfully distorted reality and no matter how much of an imaginary world one may reside within, if that imaginary world is reality, then that world is real to the person living in it. The use of entertainment successfully acclimating us to suggest that aggression and violence are not only natural, but are okay and should be used to resolve issues and problems between individuals. Entertainment is nothing more than propaganda to incite aggression and violence in the lives of individuals. Many children have many experiences with aggression and violence through media and consume huge volumes of violent media, but such consumption does not necessarily lead to an immediate bout of aggression or violence in children. Millions of dollars are spent every day developing some of the most aggressive and violent video games and even using and paying young adults to test the games and give users input on the game, however, there is no aggressive approach or violent act after most cases of individuals fighting each other in these video games. Thankfully, most children who play violent games do not end up becoming violent, however, we cannot eliminate the thought that children are not influenced by seeing all the aggression and violence found in the media: including video games, social media and news. Each year, youth homicides and assault-related injuries result in $16 billion in combined medical and work loss costs (Centers for Disease Control and Prevention, National Center for Injury Prevention and Control, 2010). How do we know that these aggressive and violent behaviors are the result of media propaganda? We must consider that the debate on whether or not the media is a major cause of aggression and violence against children has been debated for years. We must also take into account the fact that a panel of experts concluded that “research on violent television, films, video games and music reveals unequivocal evidence that violence in the media increaseslikelihood of aggressive and violent behavior in both immediate and long-term contexts” (Baran & Davis, 2013, p. Furthermore, the Media Violence Commission of the International Society for Research on Aggression (ISRA) states: “Over the last 50 years, a large number of studies conducted around the world have shown that watching violent television… or playing violent video games increases the likelihood of aggressive behavior (2012, p. 336). What does this mean? Aggression and violence can contribute in part to what is presented by the media, offering a more positive attitude towards violence by making violence a common factor of life and offering aggressive and violent solutions to problems in a decrease in sensitivity to scenes and images of real violence which could also increase the propensity to behave in aggressive and violent ways by nature. We must admit that although the risk factor of viewing aggressive and violent media has a direct correlation with increased changes in aggression in children, we cannot say that it is the only factor involved. Instead, there are many factors that add together to increase the risk factor for involvement in aggressive and violent acts. Each factor presented in harmony with aggression increases the propensity for an aggressive or possibly violent reaction. With this concession we must also understand that there are those who openly deny the effects of media-related violence and aggression. The prevailing thought is that if an immediate aggressive or violent act cannot be substantiated, then the act that may result at a later time is not based on the media but possibly on mental problems or simply on premeditated acts of violence. This opposing view can be found in The Supreme Court struck down a California law that banned the sale of violent video games to children, stating: “Psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not demonstrate that such exposure causes the minors to act aggressively." . Any demonstrated effects are small and indistinguishable from effects produced by other media” (U.S. Supreme Court, 2011, p. 2). You understand that this law was constructed considering the effects of violence on children being more susceptible to violent and aggressive behavior due to violent games, however, this law could not continue to impose itself on that basis considering the violence of other types of media that do not they were forbidden to be seen by children. Additionally, there are parents who have an interest in violent media and use it as a bonding moment between themselves and their children. This law would ban the use of these media by those parents, which would be prohibitive for an adult to approve such media for their children. These are the same parents who claim that violence in the media has no effect on aggression and real violence. There is a serious lack of consensus on violence in the media compared to aggression and actualized violence, while a key dispute is whether or not children will develop behavioral problems because they see people behaving violently on television and whether antisocial children they prefer to watch violent programs (Robertson, McAnally, & Hancox, 2013). Added to this is the fact that there are not many studies that take into consideration aggressive children who commit acts of violence who are also mentally ill. This leads many scholars to believe and admit that there are some serious flaws within the entire paradigm and contention resulting from media violence andfrom actual aggression and violence due to measurement methodology not being consistent with all factors related to those who are aggressive and exhibit violent behavior (Ferguson & Savage, 2012). Douglas Gentile, PhD identifies risk factors such as hostility bias, low parental involvement, participant sex, physical victimization, and previous physical altercations as remaining indicators that help predispose toward possible aggression and violent acts (Gentile & Bushman, 2012) . Furthermore, he goes on to say that the single greatest indicator of aggression and/or violence in the future was past problems related to aggression. Children are moldable and influenceable, so behaviors are not formed by their own will, it is the complex interactions that children have that leads to the development of behaviors and putting them into practice. It is not simply a single fact that plays a role in the development of children's aggressive and/or violent behavior but several risk factors that indicate a propensity for violence. Understanding this helps us understand how, when all the factors attributed to childhood aggression are present and taken into account, we can gain clarity on how children become desensitized to violence and therefore lose the ability to empathize with both the victim and the perpetrator. . Although the media is not the main supporter of this issue, it plays a crucial role in helping children understand the overall story of the film. Instead, many media focuses many times on the violent and aggressive parts while the non-violent parts are not very exciting and therefore children receive a distorted version of the media and therefore rely on the context of aggression and violence instead of the overall story contained. within the media. This distorted view is further perpetuated by the fact that the consequences of violence and aggression are never taken into consideration and therefore children are unable to reach a valid conclusion that would help them reject violence and aggression; instead this could be used as a justification for using violence in retaliation against the perception of victimization and therefore young people will continue to use violence to solve problems because they have no other viable alternatives. In the media, there are no models of conflict resolution that do not invoke violence or aggression to resolve problems and issues. This is a big problem because the one thing children do most today cannot help stabilize and promote thoughts for positive conflict resolution. Therefore, it is very important for parents to be involved in children's lives. With all the new computer systems and portable media devices, it is becoming increasingly difficult for parents to monitor their children's online habits and media use, however, a parent can still teach their children how to be critical of this that they see in the media and what they see in the media. how they interact with their peers. Additionally, listening to the lyrics of music, going behind them to see what television stations they are watching and what movies they will see, and even checking their phones to see how they interact with others are all important factors in helping a child. get used to peace instead of aggression. Additionally, setting limits regarding the use of television and portable media devices and becoming an active and engaged parent with children will also help a child understand how important respect for everyone is. Please note: this is just an example. Get a custom paper from our expert writers now. Get a custom essay In the end, not..