The love of gamingCurrently, video games are part of almost all children's lives. Video games are an element of modern life and have a lasting impact. There are different opinions regarding the impact that video games have on young children. For example, there are those who believe that video games do nothing but harm children. On the other hand, there are those who believe that video games effectively support children's learning. Educational video games give children endless options and change the way students learn. Many parents and teachers are concerned about the negative impact of video games. The opposite opinion believes that video games have a negative effect on young children. For example, some of the negative effects are obesity, violent behavior, antisocial activity, and addiction. However, not all is bad about gaming; studies conducted by leading researchers have shown that video and computer games have many positive benefits. In this essay, I will discuss the many benefits that video games offer young children. Furthermore, I will analyze the argument of Blanco et al. (2012) in the article entitled “A framework for simplifying educator tasks related to integrating games into the learning flow”. In the article by Blanco et al. (2012) authors want their audience to believe that by providing the appropriate tools educators will help improve children's learning. They support their argument by discussing their findings. They base their findings on research conducted in a case study with primary education students in Ramiro de Maeztu school, a K-12 institution in Madrid (Spain). According to Blanco et al. (2012), “We present a framework that seeks to ... middle of paper ... unity to change the way they learn. Video games allow children to have a new way of learning. Teachers have the opportunity to apply a different type of learning than traditional learning. A video game-based education teaches children to rethink the way they approach various subjects. Changing the way students traditionally learn allows them to prepare for a new way of learning. One that allows them to work at their own pace, challenges them and empowers them. Adequately preparing our students for their future success is not a choice but our responsibility. References: Blanco, Á., Torrente, J., Marchiori, E., Martínez-Ortiz, I., Moreno-Ger, P., & Fernández-Manjon, B. (2012). A framework to simplify educator tasks related to integrating games into the learning flow. Journal of Educational Technology and Society, 15(4), 305-318.
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