Digital piracy profits from the illegal copying and reselling of music, videos, video games, and other digital media that require authenticity. In 2005, losses suffered by the legal media and software industry due to digital piracy amounted to $200 billion (DSTI/IND (2007). Furthermore, Oberholzer-Gee (2010) indicates that 60% of global broadband is occupied by consumer videos, games and music To avoid this problem, intellectual owners use various methods. This document shows the methods to avoid the problem of digital piracy. There are two ways to protect legal digital content from piracy First, there is an indirect impact on society where manufacturers produce them additional equipment such as guitars for the game "Guitar Hero" and special social services where people can play with each other via the Internet, so while people. play, the system controls the license (Goel, 2010). Furthermore, some organizations such as the Free Software Association and the Open Source agitation, which advertise the release of software for free, have helped address the problem of expensive software and companies that they profit from it, for example Microsoft (Hill, 2007). Secondly, there is a direct impact on users, as companies and Internet service providers use methods that directly impact users, such as blocking peer-to-peer connections between users and websites from which users can download pirated software. Furthermore, the closure of sources of piracy is supported by governments in countries such as China (Tong, 2008). This document shows methods to protect yourself from piracy such as copy-protected software, closing piracy sources, legislation, and free software distribution. Each solution will be... in the middle of a sheet of paper... which are free, freedom to change and freedom to make copies. For example, Keating (2003) confirms that at DiaDexus Inc., Californian bioinformatics scientists use open source software in their research, and researchers claim that free software helps save money and has additional properties. For example, in this institution some experts explore the source code and create add-ons and patches for the areas they need. Subsequently, free software becomes more popular. For example, The Linux Counter (2006) estimates that in 2001 there were 18 million users of the freely available Linux operating system, and in 2005 there were 29 million after 4 years. Furthermore, Wade Roush (2004) confirms that at IBM more than 7000 programmers design software for Linux because many consumers consider it more advantageous and more protected from viruses than Microsoft operating systems.
tags