Stealing another's identity is not an honest act. However, the Internet provides many opportunities for identity exploration and has shown personal social exploration to satisfy their curiosity. According to Lemke (1998), young people develop a sense of full presence online, living in them semiotically while making cultural and personal sense of their participation. Identity formation plays a vital role in the online world, especially in having a sustained online presence within a particular online group. Turkle (1995) believes that online identity retouching opens up the potential for young people to take risks and explore all aspects of their identity. The anonymity provided by the medium has a powerful and disinhibiting impact on behavior and offers young people a unique opportunity for themselves. -expression. Turkle (1995) argues that participation in online identity play is similar to participation in psychodrama. This is linked to the idea of play as a means through which experience is formulated (Erikson, 1968). According to Turkle, the game of identities helps to achieve psychological maturity. It is achieved by being able to develop different aspects of identity and experiencing variable progress between different identities. According to Steven G. (1998), young people can and do take on a second identity to protect their offline identity from their online one. Steven (1998) believes that young people allow themselves to behave in ways that are different from offline life, to express previously unexplored aspects of their personality, just as they do when they wear masks to a masquerade ball. Amber Case (2010) mentioned at TED, Washington DC, (Fig 4A and Fig 4B) the need to maintain the second self in simultaneous time. Amber (2010) believes that good technology does not inhibit lifestyle, but enhances it. Being responsible in the use of technology will be vital to sustaining ourselves and ensuring that future generations are aware of monitoring themselves. Turkle (1995) argues that without coherence, identity propagates in all directions and that multiplicity can only exist between personalities who can communicate with each other. Steven G. (1998) states that the fragmentation of the individual hinders the development of a resilient online identity. Ultimately, you can create multiple versions of yourself; different versions of the identity can be modified for a particular audience. However, for most young people these fragmented social faces are merged into an emotional sense of a single identity. You can express more online than you can say offline. Thus, one can see hostile exchanges erupting online, then one can abandon that difficult position by abandoning the identity through which it has been projected.
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